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Well this was horrifying even if the monster was chasing me down in a T pose.

Such a weird design, but amazing fun to run from, and the degeneration of Archibald as you get further and further made it super interesting.

This game was a roller coaster. It satisfied the metaphorical hunger that I've had recently for 'minimalistic challenge horror' titles and I didn't even see it coming. The aesthetics of the game as a whole felt like a glitched version of a harmless game, which really hits home right now with the current theme of the games I've been playing. I absolutely love Archibald's model. It definitely makes me feel nostalgia for Slenderman but with its own unique twist. Even without an anger system in place, the game was still super difficult and took me about 45 minutes to complete. I can't wait for updates in the future. Thanks so much for making this!

I created a post about your game in my Game Retrospect: https://jmcineo.com/2018/06/24/jmcs-game-retrospect-1/I noticed in your discription that you havent added the anger system! I am looking forward to figuring out how to make him happier! 

The anger system is already in the game.  The angrier he is, the faster he gets and the glitchier his animations are. 

Also, it is impossible to get a rating above F.  It is a reference to the idea that the game is a glitchy alpha, in which the game assumes that you interrupted a peaceful dinner by barging into rooms you aren't supposed to be in, and throwing pots at him.

ooooh well reagardless its still cool!

Very interesting! 

I got the shears but I'm not sure how to get different endings tho